π»AirHeads
A fun an exciting new take on traditional NPC interactions.
A simple but more creative solution to the typical need for an NPC/Citizen. Instead, you can add flare & personality to your features & guide players towards the "shiny" things you want them to interact with.
Features
1.20.5 - 1.21.8 Supported
Create unlimited unique AirHeads, put them everywhere!
Configure each AirHeads animation, appearance, and behavior.
Lightweight & fast. No real entities bogging down your server.
Powerful developer API for spawning AirHeads wherever & whenever you want.
Internal Holograms using new 1.20+
TextDisplay
entitiesScale heads up to 10x normal size, and down to 5% of normal size.
Sends messages, play sounds, dispatch console commands or execute commands as the player.
Add block-overlays to the AirHead, to add another layer of depth to your AirHeads.
Velocity Send-To-Server support


Configuration
airheads:
levels:
# The location the AirHead will spawn at.
location:
world: test_world
x: -438.0
y: -38.0
z: 293.0
yaw: 0.0 # Used if rotation is disabled
pitch: 0.0 # Used if rotation is disabled
hologram-text-display-settings:
# How the hologram rotates with the player.
# Options:
# FIXED - Hologram doesn't rotate at all.
# VERTICAL - Hologram rotates with the player, but only on the Y axis.
# HORIZONTAL - Hologram rotates with the player, but only on the X axis.
# CENTERED - Hologram rotates with the player on all axes.
billboard-constraints: VERTICAL
# How text is auto aligned in the hologram.
# Options:
# LEFT - Text is aligned to the left.
# CENTERED - Text is aligned to the center.
# RIGHT - Text is aligned to the right.
text-alignment: CENTERED
hologram-text:
- <#ADBED1><st>--</st> <#fded07><bold>α΄Κα΄Κα΄Κ Κα΄α΄ α΄Κκ±</bold> <#ADBED1><st>--</st>
- <gray>1.20.5 - 1.21.5
# How far above the AirHead the hologram is.
hologram-offset: 0.5
# How big/small to scale the hologram. Between 0.1 and 10.0
scale-x: 1.0
scale-y: 1.0
scale-z: 1.0
# How to translate the holograms position (Advanced users)
translation-x: 0.0
translation-y: 0.0
translation-z: 0.0
# Override the width/height of the hologram.
# Will be override if text size is larger.
width: 200
height: 50
# Does text on the hologram have a shadow?
has-text-shadow: false
# Is the hologram background transparent?
transparent-background: true
# If not transparent, what color is the background?
# Uses ARGB format. #AARRGGBB
background-color: '#40000000'
# The radius of the hologram shadow.
shadow-radius: 0.0
# The strength of the hologram shadow.
shadow-strength: 0.0
# How often does the hologram update placeholders.
# -1 to disable if not using placeholders are used or change.
update-interval-ticks: 5
# How far away should the hologram be visible.
render-distance: 100
# Hologram pitch and yaw.
pitch: 0.0
yaw: 0.0
appearance-settings:
# Head texture in base64 format.
head-texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMWUzMWRhZWEzMGU1NzFiYjhiZGZhMGM2ZDJjOGVhMWJjNzIxYTRiMTJhY2NmN2RhNDM4YjZmMDU5OGJmMDg4NiJ9fX0=
# Scale of the head. Between 0.1 and 10.0
scale: 2.0
# Material overlapping the head (like a helmet)
# AIR - No overlay, just the head.
overlay-material: YELLOW_STAINED_GLASS
# How much larger to scale the overlay. (How much bigger is the helmet)
overlay-offset: 0.45
interact-settings:
# Executed by the player on every interact
interact-commands:
- levels
# Executed by the player on every left-click
left-click-commands: []
# Executed by the player on every right-click
right-click-commands: []
# Executed by the console on every interact
console-commands: []
# Executed by the console on every left-click
left-click-console-commands: []
# Executed by the console on every right-click
right-click-console-commands: []
# Message sent to the player on every interact
interact-message: []
# Sound played to the player on every interact
sound-settings:
volume: 1.0
pitch: 1.0
sound: minecraft:entity.player.levelup
enabled: true
# Send a player to another server when they interact with the AirHead.
# leave empty to disable.
send-to: "factions"
animation-settings:
# Should the head float up and down?
do-float: true
# How far above and below the starting position should it float
float-up-max: 0.5
float-down-max: 0.5
# How long, int ticks, should the animation take to run 1 up-down cycle.
# Higher = slower
float-cycle-duration-ticks: 80
# Should the head rotate?
do-rotation: true
# How fast, in degrees, should the head rotate per tick.
# Higher = faster
rotation-per-tick: 5
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